The latest update to multiplayer shooter Counter-Strike: Global Offensive not only fixes some bugs, but will make a handful of adjustments to the competitive mode.
Valve announced today a new update for the multiplayer shooter Counter-Strike: Global Offensive developer Hidden Path released via Steam.
This not only further errors (such as the timer was wrong times) to be eliminated but also made some changes in the competitive mode. So keep players who go out a lot and start again later in this angehäuftes their money. In addition, players will gekickte ersätzt instantly by a bot.
For inexperienced players also have a better explanation about the rules of the competitive modes was introduced.
Minor fixes
- Fixed Bomb Defusal resetting when a server lags below 20fps.
- Fixed a case where the round timer and were not being updated when spectating.
- Fixed another case where warmup alerts panel did not show for late joiners.
- Fixed a crash that would happen when you died that associated with the spectator panel.
- Fixed general scale form crashes.
- Made radio commands so selectable via the keypad numbers.
- Fixed enemies on radar that were above / below you showing their up / down indicators rotated.
- Made alive / dead state on the spectator UI easier to read.
- Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and mp_teamname_2 to disambiguate convars from sides in a fashion that supports team switching at halftime. Now the names follow the teams after the switch. (Mp_teamname_1 is the first team that plays CT).
- Changed spectator HUD to show Which Primary weapon each player has purchased during freeze time.
- Made spectator HUD show all grenades Carried by each player.
- Added an explanation about competitive fashion rules to better explain its difference from other modes.
- Added save / restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect you will now be preserved.
- Added a button Requiring players to ready up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown.
- Increased competitive cooldowns to 30 minutes for first offense, 2 days for second offense and so on.
- Kicking a player no longer offers a vote to continue. The game will proceed with a bot in place of the player kicked.






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